How do non-euclidean games work? | Bitwise
I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry.
References
HyperRogue trailer https://www.youtube.com/watch?v=xAFrKKApHTY
Zeno Rogue https://twitter.com/ZenoRogue/....status/1245367263936
Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/09/3873/
No! Euclid! GPY Ray Tracer game https://www.youtube.com/watch?v=tl40xidKF-4
Channel CNLohr https://www.youtube.com/channe....l/UCG7yIWtVwcENg_ZS-
Hyperbolica trailer https://www.youtube.com/watch?v=EMKLeS-Uq_8
Hyperbolica devlog #1 https://www.youtube.com/watch?v=zQo_S3yNa2w
Channel CodeParade https://www.youtube.com/channe....l/UCrv269YwJzuZL3dH5
Antichamber https://store.steampowered.com..../app/219890/Anticham
Superliminal https://store.steampowered.com..../app/1049410/Superli
Hyperbolica https://store.steampowered.com..../app/1256230/Hyperbo
HyperRogue https://store.steampowered.com..../app/342610/HyperRog
Music in in outro:
Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Rolemusic available under a Creative Commons Attribution license https://creativecommons.org/licenses/by/4.0/